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Particularly relevant to investigators is a discussion on travelling armed – handguns and shotguns are easily acquired and will pass through most customs with only small fees, but knives and other concealable melee weapons are considered low-class criminal weapons. There's more than enough information here for the keeper to field any question the players might throw at them, including more esoteric details like the thickness of the carriage walls or the contents of the emergency equipment boxes.
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#SUNDERED WALKTHROUGH BELL FULL#
There's a full guide to the operations of the train, including full descriptions of the train staff and their roles, details for every cab and carriage and a full list of the Express' stops and checkpoints. These places are where most of the action actually happens, with the Express serving as a kind of base of operations for the investigators. The Express line stretches from Paris to Constantinople with stops in pretty much every major city along the way. The name of the Express is synonymous with luxury and its passengers are the rock stars of European society – socialites, businessmen and even royalty are the kind of people investigators will be rubbing shoulders aboard the train. In the 20s where the main campaign takes place, the Express is the way to travel Europe. The campaign guide opens up with a brief but informative history of the SOE, from its genesis by Georges Nagelmackers to its gradual decline in the late 70s. A lot of it is pretty dry historical information – if you're really curious about the nitty-gritty of 1920s train travel, you can do your own research. Like I said, a lot of product.įor this update, I'll be glossing over the campaign guide. There's also maps of Europe showing the route of the Express (and air routes if your players are smartasses, but more on that later), maps of the major stops for both the keeper and players, maps of the individual train cars, an Orient Express travel companion and a little Sedefkar Simulacrum prop for the players so they can keep track of the pieces. The scenarios themselves are spread across three books, with another three books giving you a campaign guide, handouts and a set of NPCs you can have appearing on the train. But for your money you're getting a lot of product here.
#SUNDERED WALKTHROUGH BELL PDF#
The HotE PDF set will run you like $60 and then uh, exponentially more if you actually wanted the hardcovers in a box (which doesn't in fact seem to be available at the moment?). The books supplement the black-and-white art of the first edition with historical photographs.
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Get ready for, in no particular order: brutal cult-on-cult violence, magic train sets, vampires, the Baba Yaga, blackshirts, olms, dragons, animal chimerae, clockworks, a night at the opera, a journey through the Dreamlands, the ghost of Johann Winckelman and truly horrific amounts of skin. That aside, it's still a fantastically written campaign with scenes that you and your players will probably remember for the rest of your lives. On top of that, it's an extremely deadly campaign, with something like a 70% investigator attrition rate if you don't pull your punches. The scenarios are full of setpieces that make for great horror literature but as gaming essentially require the players to sit there and listen to you talk at them some of the worst parts of the campaign have awful things happening around them that they're given absolutely no power to change. The new edition has included a bunch of advice to accommodate the investigators fucking with the carefully laid-out story, but it's not enough. It's considered by many to be one of the best RPG campaigns ever written.Įven back in the 90s, HotE was criticised for being (unsurpisingly) extremely railroady. The original box set has become something of a rare collector's item, but it was brought back by Kickstarter in 2014 for 7th edition with several totally new scenarios added. Aboard the famous Simplon Orient Express, investigators go on a massive tear across Europe in search of the pieces of the Sedefkar Simulacrum, fighting cultists and monsters every step of the way. Horror on the Orient Express, first published in 1991 for CoC 4th edition, is a classic award-winning big box campaign that's considered one of the classics of the game alongside Masks of Nyarlathotep. INTRODUCTION posted by Down With People Original SA post INTRODUCTION LOVE (AND DEATH) IN A GONDOLA – PART FOUR LOVE (AND DEATH) IN A GONDOLA – PART THREE